refined the workbench to cope with more complex forms.
At resolution of 50 all 100 points are inside in 1 go!
this will prevent you having to do lots of iterations when using complex shapes:random-point-in-polygons.fmw
No iteration, just setting high enough resolution in grid builder...
There already seems to be a custom transformer on FME Hub (by @takashi, unsurprisingly) that might be helpful here.
A possible solution could include